
Space Tactics
ZIOsoft is world renowned
for creating some of the most intense and cutting-edge games for the Pocket
PC. Thankfully, Space Tactics is no exception. Although the game is simply
an electronic form of "Battleship," one round of wireless play could change
your outlook on handheld games forever.
Like the child's version of
the game, you begin by placing your ships on a 10x10 board, in random
fashion. Once you enemy follows in kind, the battle begins. Selecting a
square on the top grid, instructs one of your ships to launch a missile
at that location. Each player takes turns issuing potshots at the other's
ships until one team is completely annihilated.
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Space Tactics transforms the game of
Battleship into an interstellar war. |
You may choose to play
against the computer at three different degrees of difficulty or engage in
multi-player play via Infrared or LAN. Additional strategy stems from the
ability to play using one of three different planets. Each planet has their
own levels of defensive, offensive and item powers.
If you select multiplayer
mode, you can connect to a second Pocket PC using Infrared or WLAN. IR is
much easier to connect, although the 3-step process in which you must align
the devices an send each set of moves becomes tedious after the first round
or two. Rather than assume the devices are within IR range at all times,
you must align your devices, tap OK to send the moves via IR and then tap
OK again, once the device has received your opponents moves.
WLAN play, on the other
hand, is tougher to setup, but smoother during game play. One player must
know their Pocket PC's IP address so that the second player can "find" the
host on the network. This technical hurdle will prevent most average users
from establishing a WLAN game. Once connected, the game is seamless and
even makes subsequent connections easier by storing the IP addresses you
have previously entered.
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Pros:
Wonderfully inexpensive WLAN game! Great
graphics, animations and interface. Good sound. |
Cons:
Requires an IP address to connect devices. Difficult to set up Internet
play when both devices are not on the same network (sharing an access
point). Needs internet-based statistics or a on-device scoreboard at the
very least! |
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