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Space Tactics

ZIOsoft is world renowned for creating some of the most intense and cutting-edge games for the Pocket PC. Thankfully, Space Tactics is no exception. Although the game is simply an electronic form of "Battleship," one round of wireless play could change your outlook on handheld games forever.

Like the child's version of the game, you begin by placing your ships on a 10x10 board, in random fashion. Once you enemy follows in kind, the battle begins. Selecting a square on the top grid, instructs one of your ships to launch a missile  at that location. Each player takes turns issuing potshots at the other's ships until one team is completely annihilated.

Space Tactics transforms the game of Battleship into an interstellar war.

You may choose to play against the computer at three different degrees of difficulty or engage in multi-player play via Infrared or LAN. Additional strategy stems from the ability to play using one of three different planets. Each planet has their own levels of defensive, offensive and item powers.

If you select multiplayer mode, you can connect to a second Pocket PC using Infrared or WLAN. IR is much easier to connect, although the 3-step process in which you must align the devices an send each set of moves becomes tedious after the first round or two. Rather than assume the devices are within IR range at all times, you must align your devices, tap OK to send the moves via IR and then tap OK again, once the device has received your opponents moves.

WLAN play, on the other hand, is tougher to setup, but smoother during game play. One player must know their Pocket PC's IP address so that the second player can "find" the host on the network. This technical hurdle will prevent most average users from establishing a WLAN game. Once connected, the game is seamless and even makes subsequent connections easier by storing the IP addresses you have previously entered.

   
Pros:
Wonderfully inexpensive WLAN game! Great graphics, animations and interface. Good sound.
Cons:
Requires an IP address to connect devices. Difficult to set up Internet play when both devices are not on the same network (sharing an access point). Needs internet-based statistics or a on-device scoreboard at the very least!

 

 

 
 


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